Here's a commercial I directed to announce that Divinity was coming to iPad. Much like the Fake Plane Challenge that inspired it, a tight shot and sound design tells us were on an airplane while the transition from headphones to full soundtrack creates a ludicrous sense of luxury.
This advert was filmed over 3 days with a cast of 20 kids at a school in Washington D.C. I drafted these storyboards for stakeholder approval before flying over to direct the shoot.
A first look trailer I captured and directed for Baldur's Gate 3. It combines in game cinematics with Caravaggio inspired set pieces. The emotional pace is driven by outstanding voice over and live orchestral recordings.
An announcement trailer for Divinity Fallen Heroes. I remotely directed the performance capture which centred around a rousing call to action and a narrative that's interwoven with new features of the game.
A livestream where the audience could vote on the actions of game developers trapped in a magic castle. I co-wrote the branching narrative, planned traps with an escape room company and remote directed the shows many pre-recorded moments.