LIVE ACTION
TRAILERS
PROMOS

I direct design and produce an array of content for international games and software publishers

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Live Action

Here's a commercial I directed to announce that Divinity was coming to iPad. Much like the Fake Plane Challenge that inspired it, a tight shot and sound design tells us were on an airplane while the transition from headphones to full soundtrack creates a ludicrous sense of luxury.

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Adverts

This advert was filmed over 3 days with a cast of 20 kids at a school in Washington D.C. I drafted these storyboards for stakeholder approval before flying over to direct the shoot.

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Trailers

A first look trailer I captured and directed for Baldur's Gate 3. It combines in game cinematics with Caravaggio inspired set pieces. The emotional pace is driven by outstanding voice over and live orchestral recordings.

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Gameplay

An announcement trailer for Divinity Fallen Heroes. I remotely directed the performance capture which centred around a rousing call to action and a narrative that's interwoven with new features of the game.

Fallen Heroes
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Promos

A behind the scenes look at the development of Baldur's Gate 3 It was filmed in several country's and graded to match the games gold/silver pallet.

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Streams

A livestream where the audience could vote on the actions of game developers trapped in a magic castle. I co-wrote the branching narrative, planned traps with an escape room company and remote directed the shows many pre-recorded moments.

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