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I direct design and produce an array of content for international games and software publishers


Live Action

Here's a commercial I directed to announce that Divinity was coming to iPad. Much like the Fake Plane Challenge that inspired it, a tight shot and sound design tells us were on an airplane while the transition from headphones to full soundtrack creates a ludicrous sense of luxury.



This advert was filmed over 3 days with a cast of 20 kids at a school in Washington D.C. I drafted these storyboards for stakeholder approval before flying over to direct the shoot.


A first look trailer I captured and directed for Baldur's Gate 3. It combines in game cinematics with Caravaggio inspired set pieces.

Community Content

Here's a selection of comedic dev diary's that combine the right levels of cringe and charm to engage with the Larian's awesome fan base.